![]() For the rising curve, the one of the left, the bottom left corner represents the beginning of the fade, which is to say “time = 0, completion = 0%.” The top right corner represents the end of the fade, or “time = (duration of the Fade cue), completion = 100%.” For the falling curve, the top left corner represents the beginning and the bottom right corner represents the end. The vertical axis represents percentage of the total change made by the Fade cue. The horizontal axis of the curve represents time and the labels across the top will change based on the duration of the Fade cue. The curve on the left is for levels which increased by the fade, and the curve on the right is for levels which are decreased by the fade. The fade curve, drawn in yellow on the right side of the tab, determines the rate of change of the parameters being faded. The following tabs are visible when an Audio cue, Mic cue, or audio output patch are the target of the Fade cue: The Curve Tab The Triggers tab is always visible and behaves the same way that it always does. When Patch is selected from this menu, a second pop-up menu appears which allows you to select the patch that you want to fade. The Basics tab is always visible and has a small but important difference from how the Basics tab usually appears.īecause Fade cues can target both cues and patches, a pop-up menu appears next to the Target field to switch between cue targeting and patch targeting. The tabs shown in the inspector when a Fade cue is selected vary based on the Fade cue’s target. The word “fade” can often be taken to mean one thing or another, but in QLab “fade” simply means “change a value over time.”įade cues require a cue target, have a duration, and must adjust at least one level or parameter of their cue target in order to be considered functional. When a Fade cue is selected, the inspector will only show the tabs relevant to the type of cue that the Fade cue is targeting. Fade cues can also adjustįade cue can also adjust video parameters of Video cues, Camera cues, and Text cues. Explore the capabilities of the Devamp cue to work with loops, repeats, and precisely timed cue triggering.The Fading Audio tutorial is a hands-on exploration of the topics discussed in this section.Ī Fade cue can be used to adjust the volume levels of a targeted Audio, Mic, Video, Camera cue, or an audio output patch. Learn about Go-to, Arm, Disarm, Wait, Load, Target, and Reset cues. ![]() Learn the basics of Network cues and how to use them to control QLab. Learn how to use cues as palettes to help build light looks throughout a show. Learn about the light patch, the Light Dashboard, and recording Light cues. Get your system set up and ready for action. Touring or just fixing problems with video outputs. Fading in groups of Video cues requires a little math trick. Learn about fading opacity, position, scale, and rotation. How do you prep cues for a 4-, 8-, or 64-channel sound system before you get to the theater? How to Work With Offline Audio Interfaces.A quick discussion of a commonly used technique. Using the rate control to change an Audio cue’s playback speed and pitch. Learn about up-, down-, and cross-fading audio levels, as well as fading groups of Audio cues, and fading audio effects and rate. Since more and more shows involve computer networks, a strong understanding of the basic terms and concepts of networking can be a real asset for a QLab user. Basic Computer Networking for Theater.Two methods for using QLab to perform a speaker check. Everything you ever wanted to know about using QLab with Zoom. An exploration of the tools needed to live-stream the output of QLab to the internet. From studio to booth, or from main to backup, moving workspaces is often necessary. ![]() A primer on basic use of Apple Mac computers, since QLab runs only on Macs. A tour of how cue carts look and work, and how you can use them. A demo workspace for exploring auto-continues, auto-follows, and Group cues. The GO button in QLab 4 has some new tricks up its sleeve. ![]()
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